The Continent

The Continent is the location where all of the events of Crystal of Boronia take place. It has yet to be decided whether it will be a custom map, or a modified version of North America, albeit with different climate and somewhat different locations. The Continent's name is in progress but it is as of now dubbed Boronia, simply for the time being. It consists of several countries and very diverse climates, wildlife, scenery, and culture.

Information
The Continent takes place in a fantasy world where there is several other continents which are not yet mentioned by name, only so much as referenced and implied by characters throughout the course of the series. The Continent consists of a variety of countries ranging from Artarin to Valreath. Its climate, scenery, culture, and wildlife, which is split among several countries, is very diverse, ranging from harsh deserts to marshy lands to rainforests to woodlands. In the center of Boronia, there is also an area of unclaimed land, agreed upon to remain independent and free from rule of any country, leader, or people. This law is enforced by the Boronian army, which heavily protects the lands from being oppressed by any of these three things, causing it to remain a free and lawless, though heavily dangerous and perilous land where others can live in harmony or discord, depending on the location within these lands. Many children grow to become knights or soldiers from a very young age, and seldom are most unarmed in the Continent. Magic is also common in the Continent, particularly the use of artifacts with high magical value or power, which are often abused to one's advantage whenever they are located. However, most are protected by a guardian to prevent those unworthy of holding such artifacts from obtaining them.

Despite the heavy abuse of magical artifacts, and magic in general, magic is often used for good as well, perhaps even more so than evil. Ancient tomes and spellbooks are often located in old castle libraries as well as museums and temples. In the Continent, many of these Artifacts and Temples are dedicated to or believed to be a God's legacy. The Gods play a vital role in the religion of this continent, though they are only referenced or implied, seldom or never seen. Several of the ancient spellbooks are believed to be related to the Gods, as well as magical artifacts with high power such as the crystals, which hold massive power especially when combined to forge the Lightbringer, a sword imbued with the Gods' magical power and said to be a weapon that can completely remove immortality of one who choose to fight it.

History
Besides the ancient lore, The Continent began when humanity was created, essentially since the dawn of time as humans know it. It was populated by mainly barbarian men and women who created clothes from mainly animal skins, and at the time were fairly tribal, and at that, territorial. They began to craft weapons, mainly spears as a main melee and ranged weapon, good for both throwing and fighting. However, as some had begun to obtain goods that were previously craved among all, others had begun to craft their own weapons, in jealousy, and in hopes of snatching these materials and goods for themselves in order to gain fame or a better life overall.

However, this angered the God of Creation, who sent what was known as the God of Destruction to annihilate those who had disrupted the peace. However, this new deity had other plans, and was soon after locked in eternal combat with the God of Creation, who struggled against his counterpart, unable to prevent the harm which humanity was inflicting upon both itself and the environment around them, including the other species.

Humanity begun to praise these gods, and began to master and hold the power of magic, creating ancient spellbooks and temples dedicated to the Gods, enchanted with magical properties previously unknown to all but only the wisest and most intelligent. Power was discovered which was seemingly previously beyond reach to such weak minded creatures, and wars continued, and peace alongside it, for without wars peace was not possible, and vice versa, to keep a world balance among both the Gods and humans.

And so, humanity seeked to create cults worshipping different Gods. However, this suddenly miraculously changed into full out unification among all people, resulting in the splitting of land and the creation of what is known today as nations. Many nations along the years were created, not to praise or divide different Gods, but to both unify and individualize all people. Land was claimed, and nations expanded, allowing for a larger range of both materials and peace to continue. However, nations occasionally warred with eachother over said materials, and other purposes, as well as power and beliefs. Magical knowledge was mostly stored away, though quickly, by seeking and practice, people found out how to successfully learn basic magic without using ancient knowledge, though not to the extent of being as powerful as the ancient knowledge and magic known today.

War plagued the lands, however, and a lust for power began centuries later. King Saobo, a descendent directly of the lord Zanethard, the God of Destruction, rose to combat any who opposed the Lord of Destruction. He succeeded in taking several countries before the Great Revolution began, causing all of Saobo's territories gained to be lost. A free land at this time was also created, where none would rule, and all were free of any law. Saobo retreated secretly, undead after being supposedly killed, to a molten land created from hardened magma, which held one of the Continent's largest volcanoes.

Soabo in his undead form returned, leading a large army with an enormous amount of forces. Claiming territory, he moved onward to claim what once was his. However, he was met with resistance. From all of the countries combined, and the Ornithian army.

Lore and Mythology
There was believed to be one God in the very beginning, thought to be the God of Creation. Though there may have perhaps been a God of the Void, he is not mentioned even in lore and mythology in the Continent. The God of Creation was the most powerful God, as he had energy enough to create the others. He expanded all of his power into creating a world, beginning as a bland world. However, with every element he created, he created a God to represent that element. For example, when the Sun was born and given a name, along with it came the God of the Sun, who shone above all, brighter than even the God of Creation himself, however still not nearly as powerful. Along with the sun came the moon. Along with the creation of water the God of Water was born, and so on. There is much dispute as to which of the Gods came first, however the truth is unknown to all.

The opposites tended to begin rivalries with eachother, resulting in a partial imbalance within the world. The God of Creation then decided to create human beings, a race with high intellect and adaptability. However, these humans began to war with eachother after not too long. A great mistake dawned upon them, as the God of Creation created a new element to put an end to this, and to punish the wrongdoers once and for all; Destruction.

This God of Destruction ravaged the lands, tearing apart those who would not obey and live in harmony. However this deity became power hungry, wishing for the destruction of all the lands, and fear among all. However, this was soon put to an end when the God of Creation battled the God of Destruction, resulting in an eternal combat between two deities, neither able to destroy the other. To this day the fight is rumored to still continue, though it is unknown if this, nor even the entire story, is true or not, though it is highly likely that the Gods do indeed exist.

Two of the most worshiped Gods are the God of War, Dravir, and the Goddess of Magic, Zuriah. The two were known to be natural rivals, however are praised among mankind as the two possibly most powerful Gods in the lore. Several tomes and ancient spellbooks are dedicated to these two, containing the ancient magic and brutish combat ways of the two.